So on the left is the original model, which is just a grid generated by ZBrushes dynamesh, and on the right is the retopologize version, which I did in 3D coat. As you can see the right version has faces that follow the flow of the eyes, mouth and rest of the body, this means it will work better when it comes to skinning and rigging it. This is just a rough explanation and some exceptions, such as in games, but this might help to get the jist of it. Anyway so I spent much of the day just drawing quadrangles onto the models, with varying results of success.
The control module didn't come out so well so I may redo it, however as it does not deform, it shouldn't matter too much. But the gloves and the helmet came out nicely, not I just have the rest of the objects to do, yay...
Furthermore, I created the O2 hose and nozzle for the space suit, I followed the game design, but i'm still not quite sure why it's there. For the hose I created one segment, then using the insert model and curve functions inside ZBrush I could create duplicates of the section all along the curve, which is still editable so i can change it's shape really easily.
Just to show how cool this ability is, I created a whole series of hoses, and only spent about 2 minutes of procrastination on this masterpiece.
If people have any ideas or suggestions please leave them in the comment section below, or just send me some form of message.
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